ONE BOARD. ENDLESS POSSIBILITIES.
Backgammon
How to play
Play white against the computer. Move from point 24 toward point 1. Select a checker and tap a glowing destination. Points with two or more opposing checkers are blocked; a lone opposing checker is hit. If you have checkers on the bar, you must enter them first.
Each die is a separate move; doubles give four moves. Both dice must be used if possible; if only one can be played, the higher die is required when playable. Once all your checkers are on points 1–6, you may bear off. An oversized die can bear off only when no checker remains farther away. Bear off all 15 to win; it is a gammon if the opponent has borne off none. This is a single game without wagers or a doubling cube.
Sounds start after your first interaction and can be muted. Select “End turn” when you have finished your moves.